11/25/2023 0 Comments Steam team fortress 2 weapons for saleYou still have 25% fire resitance WHILE EQUIPED. It's quite rare that a Pyro and a Scout join forces, so building a weapon around it is not a good idea. Thats my problem with the Sun-On-A-Stick. But if it doesn't work out, then you deal 25% less damage. You get Mini-crits on burning people if you use the Sun-On-A-Stick. That's why its on my list, but only at Number 9Ĩ. a pyro airblasts him, or he just starts the charge too early. A few times everyone fails at the planned attack because. Why? How? What for? I really don't understand, this is a Demoman weapon, so whose idea was it to give it to Soldier? Okay, this isn't really a reason to get into the list, because its good with the Demo, but the fact that you can't put it away without losing health puts the weapon into Number 9. I can understand it for the Demoman, okay, I'm not good with it, but other people could use it well. That's why a weapon like the Half-Zatoichi really isn't possible to be in my loadout. Before I start explaining, I have to say that I'm awful with the Demoknight. This doesn't sound like a lucky class, but he has the opportunity to build a sentry, the most powerful thing in the game and I don't want to swich this sentry to a weaker option.ĩ. His health and his movement speed is equal to the Sniper, but while the Sniper gets an awesome sniper rifle and the MOTHER ♥♥♥♥ING DANGER SHIELD our poor texan engineer gets a "♥♥♥♥♥♥" shotgun, which you need to reload after 6 shots, and a pistol, which is accurate, but is very weak and you can waste those 12 rounds easily. I don't like this weapon or this weapon combination because the Engineer is, let's say it, weak. I think the reason behind why people love this thing so much is the Frontier Justice (if your sentry is destroyed you will get 1 guaraneed crit for every assist and 2 guaraneed crits for every kill). For some reason a lot of people swap their Engineer's right hand for a little robot hand, which builds, for 100 metal, a "Lvl 1,5" sentry. Many people are propably thinking "Well, I say ♥♥♥♥ your mum!" and I can understand that. This is just MY opinion so dont chat♥♥♥♥♥♥about some weapons in MY list that are actually good. I'm trying to make one from the community's opinion. Originally posted by ownomics:It would be way too easy to get stranges if they were allowed on the market.What's the top 10 most useless weapons in the game in your opinion? So if steam added stranges and uniques to the market, it would be a big profit for them. Most people don't buy keys in hopes of getting a strange, they hope to get an unusual. People buy naughty keys to take a chance at getting a valuable strange festive the same would be done with stranges. However naughty keys are STILL the most frequently bought item in the mann co store. Valve added regular festives to the market as well. So, in my views, balancing and marketing are the most prominent challenges and reasons for stranges and hats not being sellable on the market right now.Īctually I don't really understand what your saying. They have a choice between getting 100% profit from buyers or 1-XX% and right now the former is most attractive. Valve's profits would decline unless they raised tax for those items specifically since all stranges are propagated in some form or another through a purchase in the mann co store(crates, tour of duty tickets. I don't see any real reason for the limitation.It would be way too easy to get stranges if they were allowed on the market.
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